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RP Stats and Skills Buko No Hero RP [Quirk]

Discussion in 'The Database' started by Punk, Aug 1, 2017.

  1. Punk Panda 1 Konobi

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    Quirk in RP


    Quirk Explanation:
    Quirks are a special evaluation that gives you superpowers. Quirks come in different forms and sizes, but are strictly law bonded to not be used in public or on harm of others, of course a particular minority decide to go against these laws. The police force decides not to take use of quirks, and this led to the uptake of Heroes. Learn more in detail [here]

    Reason for Multiple Quirks:
    In this RP you can take on any side you value, and also take in any quirk apart from the quirks All for One and One for All. Though you can’t take on these quirks, you instead gather quirks in this RP. The reason for being able to gather quirks unlike in the anime/manga is to increase diversity of battles, and add a need of switching up abilities and deciding which quirk is best upon an opponent rather than only having one quirk and always losing to a particular opponent. Also if you mix and gather just the right amount of quirks, you can make you're own One for All or you could gather all the quirks you can and make a personalized All for One.
     
  2. Punk Panda 1 Konobi

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    Making Bios:
    When making a bio and you are adding a quirk you need to say exactly what your quirk can accomplish and what drawbacks your quirk has, (hint: the bigger the drawback the stringer the quirk will be) and also how it activates if it is that kind of quirk.

    Quirk: Can cause multiple explosions about the size of my hand due to sweat, on the palms of my hand. The more sweat my palm has the stronger the explosions become. The explosions can launch me up into the air and can be used as boosters to my speed in many different ways. I can control the size of the explosions but can not enlarge them any bigger than the size of my hand. The explosions I releases do not harm me in any way. One drawback is that I can not set of explosions in cold areas, no sweat no explosions.

    Quirk Aquired from: http://bokunoheroacademia.wikia.com/wiki/Katsuki_Bakugo


    The first part is simply describing how the quirk would work in RP. Next you need to describe how it will work in Stat measures.

    Valid Entry

    Quirk:Can cause multiple explosions about the size of my hand due to sweat, on the palms of my hand. The more sweat my palm has the stronger the explosions become. The explosions can launch me up into the air and can be used as boosters to my speed in many different ways. I can control the size of the explosions but can not enlarge them any bigger than the size of my hand. The explosions I releases do not harm me in any way. One drawback is that I can not set of explosions in cold areas, no sweat no explosions. Plus 20 DP in close range minus 40 DP in Cold Maps. Plus 10 SP in any move, uses 20 EY more. Plus 2 DP every turn.

    This quirk is valid because the quirk has even drawbacks and even positives. The stats match with the words said above, and this quirk is fair to play against. Nothing contradicts each other.

    Invalid Entry:

    Quirk: Bone manipulation. Can shoot out bones through body at fast speeds. Bones are unbreakable. Bones give me speed and lots of damage, and don't need much energy to use. Plus 30 SP minus 10 SP. Plus 40 DP, uses 10 EY less.

    This quirk is invalid because it states facts that make it OP, such as UNBREAKABLE. And also there is no description on how the bones make the the bio any faster, it just states that it goes faster and deals lots of damage. Too little information makes this quirk invalid, also the fact that it states facts that have no reason, such as “don’t need much energy to use”. Lastly the stats contradict each other, and there is way too many positives and no enough drawbacks to make this quirk fair.

    Quirk Specialties:

    When making a quirk it needs to specialize in some sort of range, close, mid, or far. A quirk specialty means it can only be used in that range and using it in another range, will half the DP and SP used within the attack. When making a quirk remember to add its specialty.


    Final Quirk Bio Example:

    Quirk: Bone Manipulation. Can shoot bones through the user's body at amazing speeds, the bones break much faster depending on the quantity of bones, the less bones he release through his body the stronger the bones. By releasing bones through his body he loses high amounts of calcium, resulting in loss of 20 HP if he uses his quirk 3 times in a battle. Plus 50 DP depending on bone amount, no plus if user uses more than 4 bones in an attack. Minus 30 SP, Plus 20 EY in the beginning of a battle, minus 5 HP after using his quirk every time he uses it after the 4th time using it in battle. Specialty: Mid Range

     
  3. Punk Panda 1 Konobi

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    Tier Upgrades:

    When you go up a tier your quirks positives and drawbacks increase as well. Your positives increase at a higher rate then you're drawbacks though.

    Tier 2:
    Positives *2
    Drawbacks + 10

    Tier 3:
    Positives *10
    Drawbacks + 100

    Tier 4:
    Positives * 20
    Drawbacks + 1000
     

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